If you want to play an evil character in a predominantly good-aligned group, remember the following: Even then, though, his companions didn’t turn on, and kill, him. While Raistlin didn’t start off as evil, as the campaign developed his dark nature slowly asserted itself until he finally fell into darkness. (In my own Borderland of Adventure campaign, for example, one of the most enduring characters has “questionable morals”).įor my money, the best example of an evil character in a good group comes from Dragonlance. This can create challenging, but immensely rewarding roleplaying experience for all involved. Normally, however, the party is predominantly good and only one or two of its members are evil. Sometimes whole campaigns are based around the concept of an evil party. Luckily, done right, there is room for both types in the typical adventuring party.Īlmost every gamer I’ve met over the last 30 years has played an evil character at some point. A few, though, have darker hearts and motivations.
Most adventurers are stalwart defenders of justice and the common folk.